

Turbulence FD Integration - Fire meet gasoline.

Super-fast meshing - Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.Visible fluids on objects - Use collision maps during simulation and render the effect.Use RF directly with C4D Mograph - Convert RF to thinking particles, use particle instances and tracer objects.Crown splashes on demand - Create and customize crown splashes easily.C4D materials as emission masks - Use Cinema 4D materials and textures for emitting fluid particles.C4D splines as RF particle paths - Create splines in Cinema 4D and use them as fluid paths in RealFlow.

